﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using System.Linq;
using System.Text;

namespace Survival.Animals
{
    public interface IAnimalMover
    {
        Vector2 Position { get; }
        float Rotation { get; }

        void UpdateMovement(GameTime gameTime);

        void MoveTo(Vector2 targetPosition);
    }
}
